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A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
Vienna, Austria October 05-October 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.5Fourth IEEE and ACM International Sym ...
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Xiyong Wang, University of Florida
Aaron Kotranza, University of Florida
John Quarles, University of Florida
Benjamin Lok, University of Florida
B. Danette Allen, NASA Langley Research Center
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their geometric models are put into a Mixed Environment (ME). In the ME, users can manipulate the scanned, articulated real objects, such as tools, parts, and physical correlates to complex computer-aided design (CAD) models. Our aim is to allow engineering teams to effectively conduct hands-on assembly design verification. This task would be simulated at a high degree of fidelity, and would benefit from the natural interaction afforded by a ME with many specific real objects.
Citation:
Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok, B. Danette Allen, "A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment," ismar, pp.170-173, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005
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