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Interactive 3D Environments by Using Videogame Engines
London, England July 06-July 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IV.2005.64Ninth International Conference on Inf ...
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Roberto Andreoli, Università di Salerno
Rosario De Chiara, Università di Salerno
Ugo Erra, Università di Salerno
Vittorio Scarano, Università di Salerno
In this paper we study state-of-the-art technologies to design interactive and cooperative 3D environments that are based on videogame 3D engines. We provide, first, a categorization of videogame 3D engines from the point of view of their usage in creating interactive 3D worlds and show a comparison of the most important characteristics. Then, we show an example of how we used a commercial videogame engine to create an interactive an enjoyable visit to an archaeological site.
Citation:
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vittorio Scarano, "Interactive 3D Environments by Using Videogame Engines," iv, pp.515-520, Ninth International Conference on Information Visualisation (IV'05), 2005
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