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Some Real Experiences in Developing Virtual Environments
London, England July 05-July 07
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IV.2006.98Tenth International Conference on Inf ...
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Roberto Andreoli, Universit`a degli Studi di Salerno, Fisciano (Salerno), Italy
Rosario De Chiara, Universit`a degli Studi di Salerno, Fisciano (Salerno), Italy
Ugo Erra, Universit`a degli Studi di Salerno, Fisciano (Salerno), Italy
Antonio Iannaccone, Universit`a degli Studi di Salerno, Fisciano (Salerno), Italy
Fernando La Greca, Universit`a degli Studi di Salerno, Fisciano (Salerno), Italy
Vittorio Scarano, Universit`a degli Studi di Salerno, Fisciano (Salerno), Italy
The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particular attentions to the architectural reconstruction problem, the textures resolution and the programmability. Some considerations are also reported from an historical point of view, emphasizing the importance of virtual reconstructions, and from a psychological point of view stressing how a narrative context enhances the learning process.
Citation:
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Antonio Iannaccone, Fernando La Greca, Vittorio Scarano, "Some Real Experiences in Developing Virtual Environments," iv, pp.545-552, Tenth International Conference on Information Visualisation (IV'06), 2006
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