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An Immersive Game for K-5 Math and Science Education
Zurich, Switzerland July 04-July 06
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IV.2007.2311th International Conference Informa ...
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Nicoletta Adamo-Villani, Purdue University
Ronnie Wilbur, Purdue University
We present SMILE? (Science and Math in an Immersive Learning Environment) an immersive game in which deaf and hearing children ages 5-10 learn math and science concepts and ASL (American Sign Language) terminology through interaction with animated 3D characters and objects. The application can be displayed in stationary, four-wall immersive devices (i.e., the FLEX), Fish Tank VR systems, and non-immersive standard computer systems. Users interact with the program choosing from a variety of input devices including a 6DOF wand, a pinch glove, a data glove, a dance platform, or standard mouse and keyboard.
Citation:
Nicoletta Adamo-Villani, Ronnie Wilbur, "An Immersive Game for K-5 Math and Science Education," iv, pp.921-924, 11th International Conference Information Visualization (IV '07), 2007
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