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Observational Equivalence of 3rd-Order Idealized Algol is Decidable
Copenhagen, Denmark July 22-July 25
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/LICS.2002.102983317th Annual IEEE Symposium on Logic i ...
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C.-H.L. Ong, Oxford University
We prove that observational equivalence of 3rd-order finitary Idealized Algol (IA) is decidable using Game Semantics. By modelling state explicitly in our games, we show that the denotation of a term M of this fragment of IA (built up from finite base types) is a compactly innocent strategy-with-state i.e. the strategy is generated by a finite view function fM . Given any such fM , we construct a real-time deterministic pushdown automata (DPDA) that recognizes the complete plays of the knowing-strategy denotation of M. Since such plays characterize observational equivalence, and there is an algorithm for deciding whether any two DPDAs recognize the same language, we obtain a procedure for deciding observational equivalence of 3rd-order finitary IA. This algorithmic representation of program meanings, which is compositional, provides a foundation for model-checking a wide range of behavioural properties of IA and other cognate programming languages. Another result concerns 2nd-order IA with recursion: we show that observational equivalence for this fragment is undecidable.
Citation:
C.-H.L. Ong, "Observational Equivalence of 3rd-Order Idealized Algol is Decidable," lics, pp.245, 17th Annual IEEE Symposium on Logic in Computer Science (LICS'02), 2002
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