Four real-world case studies demonstrate the effectiveness of using immersidata--the normally untapped data from interchanges between users and immersive 3D environments such as computer games and virtual reality--to help understand user behavior and experiences.
Index Terms:
3D visualization, immersidata, virtual reality, healthcare technology, data analysis
Citation:
Cyrus Shahabi, Tim Marsh, Kiyoung Yang, Hyunjin Yoon, Albert A. Rizzo, Margaret McLaughlin, Minyoung Mun, "Immersidata Analysis: Four Case Studies," Computer, vol. 40, no. 7, pp. 45-52, July 2007, doi:10.1109/MC.2007.245