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Thoughts on the State of 3D CG in Film and Video
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2005.68May/June 2005 (vol. 25 no. 3) pp. 80-83
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Bill Buxton, Buxton Design
It has been two and a half years since I resigned my position as chief scientist of Alias/Wavefront (now Alias Systems). That time and distance has provided a certain vantage point from which to view the state of the 3D computer graphics industry. In this brief article, I want to share some of my thoughts on what I see from where I stand today.

[1] 80 M. Cotta Vaz and C. Barron, The Invisible Art, Chronicle Books, 2002.

Index Terms:
3D computer graphics industry, animation
Citation:
Bill Buxton, "Thoughts on the State of 3D CG in Film and Video," IEEE Computer Graphics and Applications, vol. 25, no. 3, pp. 80-83, May/June 2005, doi:10.1109/MCG.2005.68
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