BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
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This articles presents an interface for quick and intuitive development of arbitrary, but physically correct, bidirectional reflectance distribution functions, or BRDFs. The interface, referred to as BRDF-Shop, gives artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. The authors develop a novel mapping between painted highlights and specular lobes of an extended Ward BRDF model. The implementation of BRDF Shop uses programmable graphics hardware to provide a real-time visualization of the material on a complex object in environment lighting.
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Index Terms:
BRDF, materials editing, human-computer interfaces, painting, Ward BRDF model, modeling interfaces, physically based reflection models
Citation:
Mark Colbert, Sumanta Pattanaik, Jaroslav Kriv?nek, "BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions," IEEE Computer Graphics and Applications, vol. 26, no. 1, pp. 30-36, Jan./Feb. 2006, doi:10.1109/MCG.2006.13