Swordplay: Innovating Game Development through VR
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Swordplay is an immersive sword-fighting and spell-casting game aimed toward casual gamers. Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in 3D gaming environments. This article describes Swordplay's user interface and discuss preliminary feedback from users.
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Index Terms:
3D user interfaces, virtual environments, computer games, gameplay
Citation:
Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins, "Swordplay: Innovating Game Development through VR," IEEE Computer Graphics and Applications, vol. 26, no. 6, pp. 15-19, Nov./Dec. 2006, doi:10.1109/MCG.2006.137