loading...
Branching into Cosmic Unity
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2006.75July/August 2006 (vol. 26 no. 4) pp. 4-5
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Valeriy Grachov creates both abstract and representational digital works using such programs as Corel Painter, Adobe Photoshop, and Alien Skin Eye Candy 4000.

[1] M. Livio, The Equation That Couldn't Be Solved: How Mathematical Genius Discovered the Language of Symmetry, Simon and Schuster, 2005.
[2] F. Acton, Real Computing Made Real, Princeton Univ. Press, 1996, pp. 29–32.
[3] C. Loop and J.F. Blinn, Real-Time GPU Rendering of Piecewise Algebraic Surfaces, to be published in Proc. Siggraph, ACM Press, 2006.
[4] J.F. Blinn, Jim Blinn's Corner: Notation, Notation, Notation, Morgan Kauffman, 2003, pp. 262–263.
[5] J.F. Blinn, "How to Solve a Quadratic Equation," IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 76–79.
[6] N.J. Higham, Accuracy and Stability of Numerical Algorithms, SIAM, 2002, pp. 479–481.
[7] D. Herbison-Evans, "Solving Quartics and Cubics for Graphics," Graphics Gems V, A.W. Paeth, ed., AP Professional, 1995, pp. 11–12.
[8] W.H. Press et al., Numerical Recipes in C++, Cambridge Univ. Press, 2002, pp. 190–191.

Index Terms:
cover art
Citation:
Gary Singh, "Branching into Cosmic Unity," IEEE Computer Graphics and Applications, vol. 26, no. 4, pp. 4-5, July/Aug. 2006, doi:10.1109/MCG.2006.75
Usage of this product signifies your acceptance of the Terms of Use.