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A Sketch-Based Interface for Clothing Virtual Characters
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.1January/February 2007 (vol. 27 no. 1) pp. 72-81
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Emmanuel Turquin, Grenoble University
Jamie Wither, Grenoble University
Laurence Boissieux, Grenoble University
Marie-Paule Cani, Grenoble University
John F. Hughes, Brown University
This interactive system for garment creation determines a garment's shape and how the character wears it based on a user-drawn sketch. The system then uses distances between the 2D garment silhouette and the character model to infer remaining distance variations in 3D.

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Index Terms:
Sketch-based interface, garment design, 3D modeling.
Citation:
Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes, "A Sketch-Based Interface for Clothing Virtual Characters," IEEE Computer Graphics and Applications, vol. 27, no. 1, pp. 72-81, Jan./Feb. 2007, doi:10.1109/MCG.2007.1
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