Legible Simplification of Textured Urban Models
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Traditionally, most mesh-simplification algorithms have focused on rendering complex objects with a large number of polygons. These algorithms prove to be ineffective for rendering large collections of simple models. The authors' approach relies on a new algorithm for simplifying city-sized collections of 2.5D buildings, with the goal being urban legibility.
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Index Terms:
Urban Models, Mesh Simplification, Levels of Detail, Computational Geometry, Object Modeling, Geometric Transformation, Object Representations
Citation:
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewicz, Zachary Wartell, Nancy Pollard, William Ribarsky, "Legible Simplification of Textured Urban Models," IEEE Computer Graphics and Applications, vol. 28, no. 3, pp. 27-36, May/June 2008, doi:10.1109/MCG.2008.56