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Shader Performance Analysis on a Modern GPU Architecture
Barcelona, Spain November 12-November 16
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MICRO.2005.3038th Annual IEEE/ACM International Sy ...
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Victor Moya, Universitat Polit?cnica de Catalunya
Carlos Gonzalez, Universitat Polit?cnica de Catalunya
Jordi Roca, Universitat Polit?cnica de Catalunya
Agustin Fernandez, Universitat Polit?cnica de Catalunya
Roger Espasa, Universitat Polit?cnica de Catalunya

This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The architecture of a modern GPU is described and a simulator and associated framework used to evaluate the architecture is introduced. The paper analyses the effects in performance of different configurations of the shader processing units and compares a classic GPU with a unified shader GPU. The evaluated unified shader architecture proves to be 15% to 30% more efficient, in terms of area, with a 2% to 7% improvement in performance when compared with a similar non-unified architecture.

Citation:
Victor Moya, Carlos Gonzalez, Jordi Roca, Agustin Fernandez, Roger Espasa, "Shader Performance Analysis on a Modern GPU Architecture," micro, pp.355-364, 38th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO'05), 2005
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