loading...
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MIS.2006.101September/October 2006 (vol. 21 no. 5) pp. 47-53
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Herwin van Welbergen, University of Twente
Anton Nijholt, University of Twente
Dennis Reidsma, University of Twente
Job Zwiers, University of Twente
Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to sell you insurance, homes, or tickets. In all these cases, the embodied agent needs to explain and describe. This article describes the design of a 3D virtual presenter that uses different output channels (including speech and animation of posture, pointing, and involuntary movements) to present and explain. The behavior is scripted and synchronized with a 2D display containing associated text and regions (slides, drawings, and paintings) at which the presenter can point. This article is part of a special issue on interactive entertainment.
Index Terms:
multimodal generation, embodied conversational agents, virtual reality, presenting
Citation:
Herwin van Welbergen, Anton Nijholt, Dennis Reidsma, Job Zwiers, "Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter," IEEE Intelligent Systems, vol. 21, no. 5, pp. 47-53, Sep./Oct. 2006, doi:10.1109/MIS.2006.101
Usage of this product signifies your acceptance of the Terms of Use.