Anytime, anywhere experience capture is becoming the norm, especially capture involving multimedia. Digital cameras are ubiquitous and continually increasing in image quality. It's difficult to purchase a mobile phone that does not have a camera built in. High-quality, solid-state MPEG video recorders are now available that are scarcely larger than a mobile phone. Everywhere we look, it is getting easier and cheaper to capture multimedia on the go. What's the future of mobile experience capture technology? If a company were to make something small, white, beautifully designed and with an 'i' in front of its name, what would it be? The author explores this question by examining three technologies: one that is currently available, one that could be here tomorrow, and one that is further off.
Index Terms:
mobile computing, multimedia, experience capture
Citation:
Daniel Ashbrook, Kent Lyons, James Clawson, "Capturing Experiences Anytime, Anywhere," IEEE Pervasive Computing, vol. 5, no. 2, pp. 8-11, Apr.-June 2006, doi:10.1109/MPRV.2006.26