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PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Seoul, Korea April 26-April 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MUE.2007.1722007 International Conference on Mult ...
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Hai Jin, Huazhong University of Science and Technology, Wuhan, 430074, China
Hong Yao, China University of Geosciences, Wuhan, China
Xiaofei Liao, Huazhong University of Science and Technology, Wuhan, 430074, China
Sirui Yang, Huazhong University of Science and Technology, Wuhan, 430074, China
Wei Liu, Huazhong University of Science and Technology, Wuhan, 430074, China
Yong Jia, Huazhong University of Science and Technology, Wuhan, 430074, China

Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Online Games (MOG). In this paper, we introduce PKTown, a P2P middleware inserted into Star Craft and the network layer. PKTown captures all packets generated by Star Craft. We apply Application Layer Multicast (ALM) to transmit the broadcast packets through overlay network. PKTown extends the LAN game experiences to players belong to different LAN.

We design a k-regular random overlay network based on game specific requirements analysis. No change is made on binary code of Star Craft. Preliminary test results show that PKTown works well and supports other MOG in the same way. Our contribution is to provide a new game experience method with little hardware investment.

Citation:
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei Liu, Yong Jia, "PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games," mue, pp.54-59, 2007 International Conference on Multimedia and Ubiquitous Engineering (MUE'07), 2007
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