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Modeling Realistic Virtual Hairstyles
Tokyo, Japan October 16-October 18
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2001.962885Ninth Pacific Conference on Computer ...
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Yizhou Yu, University of Illinois at Urbana-Champaign
In this paper we present an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also! designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.
Index Terms:
Hair Modeling, Deformations, Vector Fields, Offset Functions
Citation:
Yizhou Yu, "Modeling Realistic Virtual Hairstyles," pg, pp.0295, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001
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