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Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction
Pisa, Italy March 13-March 17
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PERCOM.2006.38Fourth IEEE International Conference ...
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Jaana Leikas, VTT Technical Research Centre of Finland
Hanna Stromberg, VTT Technical Research Centre of Finland
Veikko Ikonen, VTT Technical Research Centre of Finland
Riku Suomela, Nokia Research Center, Finland
Juhani Heinila, VTT Technical Research Centre of Finland
In this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented.
Citation:
Jaana Leikas, Hanna Stromberg, Veikko Ikonen, Riku Suomela, Juhani Heinila, "Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction," percom, pp.66-70, Fourth IEEE International Conference on Pervasive Computing and Communications (PerCom'06), 2006
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