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Simple and Efficient Mesh Editing with Consistent Local Frames
Maui, Hawaii October 29-November 02
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PG.2007.4315th Pacific Conference on Computer G ...
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Mesh editing methods based on differential surface representations are known for their efficiency and ease of implementation. For reconstruction from such representations, local frames have to be determined which is a nonlinear problem. In linear approximations frames can either degenerate or become inconsistent with the geometry. Both results in contra-intuitive deformations. Existing non-linear approaches, however, are comparatively slow and considerably more complex. In this paper we present a differential representation that implicitly enforces orthogonal and geometry consistent frames while allowing a simple and efficient implementation. In particular, it enforces conformal surface deformations preserving local texture features.
Citation:
Nikolas Paries, Patrick Degener, Reinhard Klein, "Simple and Efficient Mesh Editing with Consistent Local Frames," pg, pp.461-464, 15th Pacific Conference on Computer Graphics and Applications (PG'07), 2007
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