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High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration
Natal, Rio Grande do Norte, Brazil October 09-October 12
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SIBGRAPI.2005.29XVIII Brazilian Symposium on Computer ...
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Rodrigo Espinha, Pontifical Catholic University of Rio de Janeiro
Waldemar Celes, Pontifical Catholic University of Rio de Janeiro
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
Citation:
Rodrigo Espinha, Waldemar Celes, "High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration," sibgrapi, pp.273-280, XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05), 2005
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