Creating 3D computer models is a difficult, time consuming task. Existing systems capable of providing detailed, expressive models of sufficient quality for Hollywood or CAD can be labor intensive and complex, thus limiting creativity and the availability of good 3D models. During the past few years, several systems have been presented that address some of these limitations by using distance fields to represent and create models [1- 5]. In this talk, I will present the latest advancements to the Kizamu system [1] and several new design paradigms that can make use of distance fields for creating and editing 3D geometry.