loading...
Behavioral analysis of asymmetric information sharing on Lumisight Table
Adelaide, Australia January 05-January 07
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TABLETOP.2006.6First IEEE International Workshop on ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Masafumi Matsuda, NTT Corporation, Japan
Mitsunori Matsushita, NTT Corporation, Japan
Tatsumi Yamada, NTT Corporation, Japan
Takeshi Namemura, University of Tokyo, Japan
This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight Table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.
Citation:
Masafumi Matsuda, Mitsunori Matsushita, Tatsumi Yamada, Takeshi Namemura, "Behavioral analysis of asymmetric information sharing on Lumisight Table," tabletop, pp.113-122, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06), 2006
Usage of this product signifies your acceptance of the Terms of Use.