loading...
Going Deeper: a Taxonomy of 3D on the Tabletop
Newport, Rhode Island October 10-October 12
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TABLETOP.2007.18Second Annual IEEE International Work ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   

Extending the tabletop to the third dimension has the potential to improve the quality of applications involving 3D data and tasks. Recognizing this, a number of researchers have proposed a myriad of display and input metaphors. However a standardized and cohesive approach has yet to evolve. Furthermore, the majority of these applications and the related research results are scattered across various research areas and communities, and lack a common framework.

In this paper, we survey previous 3D tabletops systems, and classify this work within a newly defined taxonomy. We then discuss the design guidelines which should be applied to the various areas of the taxonomy. Our contribution is the synthesis of numerous research results into a cohesive framework, and the discussion of interaction issues and design guidelines which apply. Furthermore, our work provides a clear understanding of what approaches have been taken, and exposes new routes for potential research, within the realm of interactive 3D tabletops.

Citation:
Tovi Grossman, Daniel Wigdor, "Going Deeper: a Taxonomy of 3D on the Tabletop," tabletop, pp.137-144, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07), 2007
Usage of this product signifies your acceptance of the Terms of Use.