loading...
Texturing of Layered Surfaces for Optimal Viewing
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2006.183September-October 2006 (vol. 12 no. 5) pp. 1125-1132
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Donald H. House, IEEE Computer Society
This paper is a contribution to the literature on perceptually optimal visualizations of layered three-dimensional surfaces. Specifically, we develop guidelines for generating texture patterns, which, when tiled on two overlapped surfaces, minimize confusion in depth-discrimination and maximize the ability to localize distinct features. We design a parameterized texture space and explore this texture space using a "human in the loop" experimental approach. Subjects are asked to rate their ability to identify Gaussian bumps on both upper and lower surfaces of noisy terrain fields. Their ratings direct a genetic algorithm, which selectively searches the texture parameter space to find fruitful areas. Data collected from these experiments are analyzed to determine what combinations of parameters work well and to develop texture generation guidelines. Data analysis methods include ANOVA, linear discriminant analysis, decision trees, and parallel coordinates. To confirm the guidelines, we conduct a post-analysis experiment, where subjects rate textures following our guidelines against textures violating the guidelines. Across all subjects, textures following the guidelines consistently produce high rated textures on an absolute scale, and are rated higher than those that did not follow the guidelines.

[1] 1125 BairA., HouseD., WareC., Perceptually optimizing textures for layered surfaces, Proceedings of Symposium on Applied Perception in Graphics and Visualization, 67–74, 2005.
[2] BokinskyA.A., Multivariate Data Visualization with Data-Driven Spots. PhD thesis, University of North Carolina, 2003.
[3] CampbellF.W and GreenD.G, Monocular versus binocular visual acuity, Nature, 209: 191–192, 1965.
[4] CummingB.G., JohnstonE.B., and ParkerA.J., Effects of different texture cues on curved surfaces viewed stereoscopically, Vision Research, 33 (56): 827–838, 1993.
[5] HouseD. and WareC., A method for the perceptual optimization of complex visualizations, Proceedings of Advanced Visual Interfaces (AVI' 02), 148–155, 2002.
[6] HouseD., BairA., and WareC., On the optimization of visualizations of complex phenomena, Proceedings of IEEE Visualization 2005, 87–94, 2005.
[7] InterranteV., FuchsH., and PizerS.M., Conveying the 3D shape of smoothly curving transparent surfaces via texture. IEEE Trans. on Visualization and Computer Graphics, 3 (2) 98–117, 1997.
[8] KimS., Hagh-ShenasH., and InterranteV., Conveying shape with texture: experimental investigations of the texture's effects on shape categorization judgments. IEEE Trans. on Visualization and Computer Graphics, 10 (4) 471–483, 2004.
[9] KirbyR.M., KeefeD.F., LaidlawD.H., "Painting and Visualization". In The Visualization Handbook, pp. 873–891, 2005.
[10] LangerM. S., RekhiD., PereiraJ., and BhatiaA., Layered motion field visualization: perceptual issues. Proceedings of Symposium on Applied Perception in Graphics and Visualization, 37–42, 2005.
[11] MontgomeryD., RungerG., Applied Statistics and Probability for Engineers, Third Edition, John Wiley & Sons Inc., 2004.
[12] NormanJ.F., ToddJ.T., and PhillipsF., The perception of surface orientation from multiple sources of optical information. Perception and Psychophysics, 57 (5), 629–636, 1995.
[13] RogersB. and CagnelloR., Disparity curvature and the perception of three-dimensional surfaces. Nature 339, May, 137–139, 1989.
[14] RussellS. J., NorvigP., Artificial Intelligence A Modern Approach, Prentice-Hall, Inc. 1995.
[15] ToddJ.T and AkerstromR., Perception of three-dimensional form from patterns of optical texture, J. Experimental Psychology: Human Perception and Performance, 13 (2), 242–255, 1987.
[16] UrnessT., InterranteV., LongmireE., MarusicI., O'NeillS., JonesT., Strategies for the Visualization of Multiple Co-located Vector Fields, IEEE Computer Graphics and Applications, 26 (4) 74–82, 2006.
[17] WareC. and FrankG., Evaluating stereo and motion cues for visualizing information nets in three dimensions. ACM Transactions on Graphics 15 (2): 121–140, 1996.
[18] WareC. and MitchellP., Reevaluating stereo and motion cues for visualizing information nets in three dimensions. Proceedings of Symposium on Applied Perception in Graphics and Visualization, 51–58, 2005.
[19] WebbA.R., Statistical Pattern Recognition, Second Edition, John Wiley & Sons Inc., 2002.
[20] WheatstoneC., Contributions to the physiology of vision. Part the first. On some remarkable and hitherto unobserved phenomena of binocular vision, Philosophical Transactions of the Royal Society, 128, 371–394, 1838.

Index Terms:
perception, optimal visualization, layered surfaces, human-in-the-loop, genetic algorithm, data mining, linear discriminant analysis, parallel coordinates, decision trees
Citation:
Alethea Bair, Donald H. House, Colin Ware, "Texturing of Layered Surfaces for Optimal Viewing," IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 5, pp. 1125-1132, Sept. 2006, doi:10.1109/TVCG.2006.183
Usage of this product signifies your acceptance of the Terms of Use.