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Curve-Skeleton Applications
Minneapolis, Minnesota October 23-October 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VIS.2005.1916th IEEE Visualization 2005 (VIS 2005)
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Nicu D. Cornea, Rutgers University, New Jersey
Deborah Silver, Rutgers University, New Jersey
Patrick Min, John Cabot University, Rome, Italy
Curve-skeletons are a 1D subset of the medial surface of a 3D object and are useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement, mesh repair, animation, etc. There are many algorithms in the literature describing extraction methodologies for different applications; however, it is unclear how general and robust they are. In this paper, we provide an overview of many curve-skeleton applications and compile a set of desired properties of such representations. We also give a taxonomy of methods and analyze the advantages and drawbacks of each class of algorithms.
Citation:
Nicu D. Cornea, Deborah Silver, Patrick Min, "Curve-Skeleton Applications," vis, pp.13, 16th IEEE Visualization 2005 (VIS 2005), 2005
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