loading...
Interactive CSG Trees Inside Complex Scenes
Minneapolis, Minnesota October 23-October 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VIS.2005.5916th IEEE Visualization 2005 (VIS 2005)
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Jan Ohlenburg, Fraunhofer FIT Sankt Augustin, Germany
Jan Muller, Fraunhofer FIT Sankt Augustin, Germany
Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.
Citation:
Jan Ohlenburg, Jan Muller, "Interactive CSG Trees Inside Complex Scenes," vis, pp.106, 16th IEEE Visualization 2005 (VIS 2005), 2005
Usage of this product signifies your acceptance of the Terms of Use.