Stars form in dense clouds of interstellar gas and dust. The residual dust surrounding a young star scatters and diffuses its light, making the star?s "cocoon" of dust observable from Earth. The resulting structures, called reflection nebulae, are commonly very colorful in appearance due to wavelength-dependent effects in the scattering and extinction of light. The intricate interplay of scattering and extinction cause the color hues, brightness distributions, and the apparent shapes of such nebulae to vary greatly with viewpoint. We describe here an interactive visualization tool for realistically rendering the appearance of arbitrary 3D dust distributions surrounding one or more illuminating stars. Our rendering algorithm is based on the physical models used in astrophysics research. The tool can be used to create virtual fly-throughs of reflection nebulae for interactive desktop visualizations, or to produce scientifically accurate animations for educational purposes, e.g., in planetarium shows. The algorithm is also applicable to investigate on-the-fly the visual effects of physical parameter variations, exploiting visualization technology to help gain a deeper and more intuitive understanding of the complex interaction of light and dust in real astrophysical settings.
Index Terms:
volume rendering, global illumination, dust, nebula,astronomy
Citation:
Marcus A. Magnor, Kristian Hildebrand, Andrei Lintu, Andrew J. Hanson, "Reflection Nebula Visualization," vis, pp.33, 16th IEEE Visualization 2005 (VIS 2005), 2005