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A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
Alexandria, Virginia March 25-March 29
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2006.20IEEE Virtual Reality Conference (VR 2 ...
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Tao Ni, Virginia Tech
Greg S. Schmidt, U.S. Naval Research Laboratory
Oliver G. Staadt, University of California, Davis
Mark A. Livingston, U.S. Naval Research Laboratory
Robert Ball, Virginia Tech
Richard May, Pacific Northwest National Laboratory
Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. We present a survey on prior research with large high-resolution displays. In the hardware configurations section we examine systems including multi-monitor workstations, reconfigurable projector arrays, and others. Rendering and the data pipeline are addressed with an overview of current technologies. We discuss many applications for large high-resolution displays such as automotive design, scientific visualization, control centers, and others. Quantifying the effects of large high-resolution displays on human performance and other aspects is important as we look toward future advances in display technology and how it is applied in different situations. Interacting with these displays brings a different set of challenges for HCI professionals, so an overview of some of this work is provided. Finally, we present our view of the top ten greatest challenges in large highresolution displays.
Index Terms:
Large high-resolution displays, visualization, virtualenvironments, multi-monitor, projector array, distributed rendering,collaboration, user interfaces, interaction techniques, evaluation
Citation:
Tao Ni, Greg S. Schmidt, Oliver G. Staadt, Mark A. Livingston, Robert Ball, Richard May, "A Survey of Large High-Resolution Display Technologies, Techniques, and Applications," vr, pp.223-236, IEEE Virtual Reality Conference (VR 2006), 2006
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