loading...
Effective Cooperative Haptic Interaction over the Internet
Charlotte, NC, USA March 10-March 14
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2007.3524712007 IEEE Virtual Reality Conference
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Mashhuda Glencross, The University of Manchester, e-mail: mashhuda@manchester.ac.uk
Caroline Jay, The University of Manchester
Jeff Feasel, UNC-Chapel Hill
Luv Kohli, UNC-Chapel Hill
Mary Whitton, UNC-Chapel Hill
Roger Hubbold, The University of Manchester
We present a system that enables, for the first time, effective transatlantic cooperative haptic manipulation of objects whose motion is computed using a physically-based model. We propose a technique for maintaining synchrony between simulations in a peer-to-peer system, while providing responsive direct manipulation for all users. The effectiveness of this approach is determined through extensive user trials involving concurrent haptic manipulation of a shared object. A CAD assembly task, using physically-based motion simulation and haptic feedback, was carried out between the USA and the UK with network latencies in the order of 120ms. We compare the effects of latency on synchrony between peers over the Internet with a low latency (0.5ms) local area network. Both quantitatively and qualitatively, when using our technique, the performance achieved over the Internet is comparable to that on a LAN. As such, this technique constitutes a significant step forward for distributed haptic collaboration.
Citation:
Mashhuda Glencross, Caroline Jay, Jeff Feasel, Luv Kohli, Mary Whitton, Roger Hubbold, "Effective Cooperative Haptic Interaction over the Internet," vr, pp.115-122, 2007 IEEE Virtual Reality Conference, 2007
Usage of this product signifies your acceptance of the Terms of Use.


Suggestions