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The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments
Charlotte, NC, USA March 10-March 14
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2007.3525072007 IEEE Virtual Reality Conference
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Abdelmajid Kadri, P&I Lab., University of Angers/ENSAM, e-mail: abdelmajid.kadri@univ-angers.fr
Anatole Lecuyer, BUNRAKU Project, INRIA/IRISA, e-mail: anatole.lecuyer@irisa.fr
Jean-Marie Burkhardt, EIFFEL Project, University of Paris 5/INRIA, e-mail: jean-marie.burkhardt@inria.fr
Simon Richir, P&I Lab., ENSAM, e-mail: simon.richir@angers.ensam.fr
This paper describes an experiment conducted to study the influence of visual appearance of user's avatar (or 3D cursor) on the manipulation of virtual objects in Virtual Environments (VE). Participants were asked to pick up a virtual cube and place it at a random location in a VE. We found that one visual property of the avatar (the presence or absence of a directional cue) could influence the way participants picked up the cube in the VE. When using an avatar or a 3D cursor with a strong directional cue (e.g., arrows pointing to the left or right), participants generally picked up the cube by a specific side (e.g., right or left side). When using 3D cursors with no main directional cue, participants more frequently picked up the virtual cube by its front or top.
Citation:
Abdelmajid Kadri, Anatole Lecuyer, Jean-Marie Burkhardt, Simon Richir, "The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments," vr, pp.291-292, 2007 IEEE Virtual Reality Conference, 2007
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