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GPU-Based Distance Map Calculation for Vector Field Haptic Rendering
Tsukuba, Japan March 22-March 24
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/WHC.2007.60Second Joint EuroHaptics Conference a ...
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Alexander Barlit, ETH Zurich, Switzerland
Matthias Harders, ETH Zurich, Switzerland
Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPUbased approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid.
Citation:
Alexander Barlit, Matthias Harders, "GPU-Based Distance Map Calculation for Vector Field Haptic Rendering," whc, pp.589-590, Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'07), 2007
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