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Implementation of a TMO-Based Real-Time Airplane Landing Simulator on a Distributed Computing Environment
San Diego, California January 07-January 09
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/WORDS.2002.1000048Seventh IEEE International Workshop o ...
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Min-Gu Lee, POSTECH
Sunggu Lee, POSTECH
In real-time simulation, the system being simulated should display the same timing behavior as the target system. The simulation accuracy is increased as the simulation time unit is decreased. Although there are several models for such a system, the TMO model is particularly appropriate due to its natural support for real-time distributed object oriented programming. This paper discusses the results of the implementation of a real-time airplane-landing simulator on a distributed computing environment using the TMO model.
Index Terms:
TMO, real-time, distributed system, simulation, object-oriented programming
Citation:
Min-Gu Lee, Sunggu Lee, "Implementation of a TMO-Based Real-Time Airplane Landing Simulator on a Distributed Computing Environment," words, pp.0153, Seventh IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS'02), 2002
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