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On The Silhouette Cartoon Animation
Geneva, Switzerland June 03-June 04
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CA.1996.540493Computer Animation 1996
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T.L. Kunii, Dept. of Comput. Software, Univ. of Aizu, Wakamatsu City, Japan
T. Maeda, Dept. of Comput. Software, Univ. of Aizu, Wakamatsu City, Japan
This research addresses the issue of human visual cognitive capability to identify an object irrespective of object orientation throughout the course of object movement in computer animation. The identification is by cognizing the shape characteristics that are independent of the object orientation as invariants. Taking a simple case of a silhouette cartoon animation and having a dolphin as a popular example of an object that changes the orientation while swimming and also jumping up into the air, we show that the orientation independent invariants are the critical points, namely the peaks of the convex portion of the object and the pits of concave portions, and that they are derived from a graph of the curvature change along the boundary of the object.
Index Terms:
computer animation; entertainment; visual perception; user interfaces; human factors; computational geometry; silhouette cartoon animation; research; human visual cognition; object identification; object movement; computer animation; shape characteristics; dolphin; swimming; jumping; orientation independent invariants; convex portion; concave portions; graph; computational geometry
Citation:
T.L. Kunii, T. Maeda, "On The Silhouette Cartoon Animation," ca, pp.110, Computer Animation 1996, 1996
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